Added Luck Stat


I made some changes to how perks were selected, and added a new "Luck" stat that affects a few things in game.

  • Perks are now grouped into four rarities: Common, Uncommon, Rare, and Unique.
    • Common, Uncommon, and Rare perks can be rolled when you collect three knowledge fragments. One of the three perks options you see is guaranteed to be Uncommon or Rare.
    • Unique Perks cannot be rolled naturally and are only used by some of the starting character aspects.
    • Common perks show up blue, Uncommon are grey, and Rare are purple.
  • Player's now have an additional Luck stat
    • Increases to Luck will make enemies more likely to drop coins.
    • Increases to Luck will increase the odds of seeing Uncommon and Rare perks.
  • Clovers can now be bought in the shop for 8 gold and will slightly increase Luck
  • Some perks have been changed to now also increase your Luck stat
    • Perfection (Common): Slightly increase power, shooting speed, movement speed, and luck.
    • Piety (Rare): Lose all gold. Gain power and luck for every 5 gold lost.

Because of these changes I've also added a few new perks to fill out some of the tiers better. I also slightly reverted some of the damage nerfs I made to a few of the perks, since their new rarities should make them a bit less common.

Files

temple_of_zod.zip Play in browser
Jun 22, 2023

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