Updates on planned changes
Temple Of Zod » Devlog
I mentioned in my previous post that I was planning to add more content to this game, and I've mostly implemented everything I had planned to do. Changes include:
- More floors, as well as breaking up the existing floors into three distinct "zones" with their own visual distinctions, enemies, and bosses.
- Roughly double the number enemies and bosses
- Tweaks and changes to a few of the existing bosses and enemies to make them a bit more interesting or challenging (Specifically Zod)
- General visual polish, balance, and a few bug fixes
Before I actually release any of this I want to do another pass on the sound effects and music as the game feels pretty barren from an audio perspective. I'd preferably like to get this done and released before the next GWJ to get it out of the way.
Thanks for reading! Here is a preview of a few of the new bosses:
Temple Of Zod
Uncover the lost secrets of Zod
Status | Released |
Author | LittleBeardMan |
Genre | Action |
Tags | Bullet Hell, Godot, Pixel Art, Procedural Generation, Roguelite, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Added Luck StatJun 22, 2023
- Post Jam content updateJun 06, 2023
- Post Jam updatesMay 26, 2023
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